I'm Alex, a second year Student Ambassador enrolled in a Bachelor of Science (BSc) degree at Plymouth University in Computing and Games Development. I'm passionate about coding and designing software, especially in games!
I am currently looking for a placement year position (available from June 2020) in a diverse, exciting team! Does that sound like you? Get in touch!
You've been trapped in an 90s University basement by the crazy technician you were rude to! Can you solve his puzzles and escape? Skills: Unity3D, Photoshop, Blender, 3D asset production, Audacity, C#. Available on itch.io.
Harness the power of black holes and use them to solvep puzzles in this simulation! Skills: Unity3D, Photoshop, Blender, 3D asset production, Audacity, C#. Available on itch.io.
The Dawn of Tim is a 2D, top down, dungeon crawler with a twist! Skills: Unity2D, Photoshop, tilemap asset production, C#. Available on itch.io.
I asked frequent players of PlayerUnknown's Battlegrounds how they think the initial placement of the (appropriately named) "Blue Border of Death" is decided. Those responses, in addition to my own research, suggested most players believe that the location is 'random'. From a Game Dev's perspective, I believed this to be not effective and that I could create a better alternative.
PPL is a first person parkour platformer game I made as my entry for Ludum Dare 40. However, the final product was also published on itch.io for the wider public to enjoy.
Ludum Dare is an event where you create a game from scratch in a weekend based on a theme. The theme was "the more you have, the worse it is". In PPL, complete extreme parkour levels with a crazy amount of momentum. The more momentum, the harder it is!